With this project I learned about making custom brushes, and got a clear grasp on how to work with masks. I dont know why, but they've always confused me before. I also learned how to make special selections like shadows and mid-tones. All in all it was fun, and now i have a really cool facebook profile picture!
I made this one with the intention of having it the header for this very blog (which also got a much needed makeover). I got some cool spray paint custom brushes from the project. Honestly, I didn't really learn much from this one. It was fun though.
This bad boy actually took me two days to finish. It was so long and complicated! I learned about creating your own alphas int he channels box and then loading them into selections to make masks and adjustment layers. Soooo many adjustment layers (which I had never used before)! I really like the adjustment layer, now that I know what it is and how to use it. I also made curve adjustments a lot, where I used to fall upon the levels slider, so thats something new and useful. This is one that I know I wont be able to recreate without looking at the tutorial again. But I like the final product and I can see how it can be useful in the future. I can also easily replace the coke logo for something else and just slap it into a project whenever I need to!
We'll see what I come up with next time... I wanna do some maya and mudbox/zbrush tutorials as well. I need to get better at using mudbox/zbrush in general and in maya I want to get better at basic lighting. Its a skill that can really help me in my work, but that I am seriously lacking knowledge in. That and procedural texturing... but that scares me.